A detailed guide to all 25 levels of the popular Reloaded fan mod for Portal 2 The main feature of this free modification for the game Portal 2 (do not forget that you still need to purchase the Steam version of the second part to launch it) - in addition to the two usual portals (blue and orange), a time portal appears. And the reason why was because it's the only level I feel instead of feeling like "Oh, there's so much to factor in it's hard to think of what to try" it was the one level I feel felt like "There's not much to work with here, what do I do?" levels include more walking than thinking, but otherwise, level-design/puzzle-design is good. Click the red button and allow the box to get on the platform to where the button is. Simply use your green portal to get to the other zone, walk up to where the button. PEGI considers the age suitability of a game, not the level of difficulty. Portal Reloaded is a community made mod for Portal 2. Portal Reloaded is hard because you're dealing with a complex tool, but the levels are designed PERFECTLY for it and to make it (almost) feel like you definitely haven't tried everything. Two levels of information as a guide : The PEGI age labels. It incorporates the regular game-play of the Portal games but adds an extra green time portal allowing you to travel between the Overgrown Aperture Science Enrichment Center and the current clean Enrichment Center. I think about Portal Stories Mel in comparison. Go through it, and place the box on the button. Don't get me wrong, I LOVE Portal Stories Mel, but I feel its level design was pretty bad a lot of the time and felt like it wasn't difficult but able to be figured out over time like the main game does, and PSM felt like there wasn't much room to deviate from what they intended. Opening The Doorway In the past dimension, take the box from the button and throw it in the water. A detailed guide to all 25 levels of the popular Reloaded fan mod for Portal 2. #Portal reloaded level 9 mod#Ĭlick the button in the past dimesion to spawn another box, and place a green portal on the platform beneath it. The main feature of this free modification for the game Portal 2 (do not forget that you still need to purchase the Steam version of the second part to launch it) - in addition to the two usual portals (blue and orange), a time portal appears. This is relevant in exactly one test chamber, in which you must cause the two cubes to collide in mid-air so they will land in the middle of two aerial faith plates.Trave to the other dimension quickly, and place another green portal on the same platform. What the game never explains is that a past cube in motion won't constantly update the future cube. If you move a past cube, the future cube will disapear and be placed at the appropriate spot in the future.It's common for players to get stuck at this point because they didn't realize the mechanic that had been mentioned that far back was only now relevant. However, the first puzzle to require exploiting the green fizzlers is Chamber 17, eight chambers later. announcer says that green fizzlers do not remove blue and orange portals. The game tries to justify this rule by stating that doing so "violates the laws of causality", but all it does is turn into minor frustration when players try to carry a cube through a Time Portal, only to find out that they accidentally picked up the wrong one, and it despawns. It's very easy to forget that only objects from the future can enter Time Portals.Turns out there was some truth to that after all. ![]() ![]() ![]() Though there, it's implied that it doesn't actually exist, as it was part of a bluff to get Chell to jump to her death. Hilarious in Hindsight: Wheatley does mention a three portal device in Portal 2.
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